Friday, 20 May 2011

Detect Multi touch on custom View

In this exercise, we are going to create a custom view, MultiTouchView. With onTouchEvent() overrided to handle multi touch event.

Detect Multi touch on custom View




Tested on Nexus One running 2.2.1. It can be noticed that there are some problem on multitouch detection on Nexus One!

MultiTouchView.java
package com.exercise.AndroidTouch;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

public class MultiTouchView extends View {

private final int TOUCH_CNT = 2;

private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
float[] x = new float[TOUCH_CNT];
float[] y = new float[TOUCH_CNT];
boolean[] isTouch = new boolean[TOUCH_CNT];

public MultiTouchView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}

public MultiTouchView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}

public MultiTouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}

@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
if(isTouch[0]){
paint.setStrokeWidth(1);
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(x[0], y[0], 75f, paint);
}
if(isTouch[1]){
paint.setStrokeWidth(1);
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(x[1], y[1], 75f, paint);
}
}

@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
// TODO Auto-generated method stub

int pointerIndex = ((motionEvent.getAction() & MotionEvent.ACTION_POINTER_ID_MASK)
>> MotionEvent.ACTION_POINTER_ID_SHIFT);
int pointerId = motionEvent.getPointerId(pointerIndex);
int action = (motionEvent.getAction() & MotionEvent.ACTION_MASK);
int pointCnt = motionEvent.getPointerCount();

if (pointCnt <= TOUCH_CNT){
if (pointerIndex <= TOUCH_CNT - 1){
for (int i = 0; i < pointCnt; i++) {
int id = motionEvent.getPointerId(i);
x[id] = (int)motionEvent.getX(i);
y[id] = (int)motionEvent.getY(i);
}

switch (action){
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_MOVE:
isTouch[pointerId] = true;
break;
default:
isTouch[pointerId] = false;
}
}
}
invalidate();
return true;
}

}


main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<com.exercise.AndroidTouch.MultiTouchView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</LinearLayout>


AndroidTouch.java
package com.exercise.AndroidTouch;

import android.app.Activity;
import android.os.Bundle;

public class AndroidTouch extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}


Download the files.

Related article:
- Detect single touch on custom View
- Place two multitouch custom view in a activity
- A Single touch view + a multi touch view in a activity

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